The Acrylic group is built out of 4 shapes (bottom to top):
Blurred & Saturated Image
Exclusion
Tint Color
Noise
Together all the shapes form the Acrylic material. The complete settings for each shape are written below.
You have two options:
make a shape in root and set the Mask to Background Blur
make a shape in the Acrylic group and set the Texture to Bitmap
SHAPE:
square/rectangle/circle/oval
Width = custom
Height = custom
Corner Radius = custom
Rotation = None
PAINT:
Style = Fill
Color = default white
Filter = Normal
FX:
Mask = BG Blur | None
Texture = None | Bitmap
Filter = Desaturate
Amount = formula: -12
Blur = 120
Dim = None
Shadow = None
POSITION:
position according to the next shape
SHAPE:
Shape = same as before
Width = same as before
Height = same as before
Corner Radius = same as before
Rotation = None
PAINT:
Style = Fill
Color = formula:
$ce(#808080, alpha, 20*gv(opacity)/100)$
Filter = Normal
FX:
Mask = None
Texture = None
Shadow = None
POSITION:
Anchor = Center
LPadding = custom
RPadding = custom
TPadding = custom
BPadding = custom
SHAPE:
Shape = same as before
Width = same as before
Height = same as before
Corner Radius = same as before
Rotation = None
PAINT:
Style = Fill
Color = formula:
$ce(gv(surface), alpha, gv(opacity))$
Filter = Normal
FX:
Mask = None
Texture = None
Shadow = None
POSITION:
Anchor = Center
LPadding = same as before
RPadding = same as before
TPadding = same as before
BPadding = same as before
SHAPE:
Shape = same as before
Width = same as before
Height = same as before
Corner Radius = same as before
Rotation = None
PAINT:
Style = Fill
Color = formula:
$ce(#FFFFFF, alpha, if(gv(opacity)=100 | gv(opacity)=0, 0, 2))$
Filter: Normal
FX:
Mask = None
Texture = Bitmap
Bitmap = noise texture
Mode = Repeat
Width = 300
Filter = None
Blur = None
Dim = None
Shadow = None
POSITION:
Anchor = Center
LPadding = same as before
RPadding = same as before
TPadding = same as before
BPadding = same as before